An examination of methodologies and techniques of prototyping and usability testing for the design of multi-device interactive experiences s.
This course expands on the initial project created in User Experience: Research to create a working model of the application allowing user testing and design analysis. Both “Prototype in Code” methodologies using HTML5/CSS3, as well as online prototyping tools will be explored. In addition, methods for conducting Ux tests of Prototypes will be considered.
(2) At least an equivalent amount of work as required in paragraph (1) of this definition for other academic activities as established by the institution including laboratory work, internships, practical, studio work, and other academic work leading to the award of credit hours.
Upon successful completion of this course, the student should be able to:
Define prototyping methodologies
- Describe the techniques and iterative process of prototyping
- Discuss the role of prototyping in the design and development of multi-device interactive experiences
Create and test prototypes for multi-device interactive experiences
- Collect and analyze user data using multiple techniques
- Create personas and user scenarios
- Produce visual documentation of user design research
Describe usability testing techniques employed in industry
- Identify methods of usability testing
- Discuss the relationship of usability testing and prototyping
Conduct usability testing with prototypes
- Perform usability testing using a variety of prototypes including paper and interactive iterations
- Propose design revisions based on testing results
Solve experience design problem for a proposed multi-device interactive project
- Create and test prototypes with a variety of techniques including paper and digital methods
- Conduct usability testing for a specific audience
Course Prerequisite(s): User Experience Research