Complete UX process for researching, designing, and testing a virtual reality app designed to help students learn a new language (LLA prototype process page).
UX in VR research and development, plus project management for a Web-VR based real estate application created by LegendVR, part of effects house Legend3D in Los Angeles. (WebVR app process page).
Code demonstration showing how to implement virtual reality using the WebVR API. Programmed in JavaScript without a framework, directly in WebGL. Check the Github Site or see and online demo.
Code demonstration showing how to implement WebVR using the BabylonJS game engine. Programmed with patches to overcome limitations in WebVR support for HTC Vive (On GitHub).
I've helped multiple clients create WordPress front-end design and back-end code. I'm an expert in Content Management Systems (CMS) and Learning Management Systems (LMS).
Database and database tools for Green Boilerplate browser data, exports JSON and PHP arrays for use with Green Boilerplate framework. Authored in PHP and MySQL. On GitHub.
A design and code framework for creating websites with minimal carbon footprints. Feature client and server-side negotiation to minimize transfer of assets (on Github.).
Books on the web, streaming media, coding for the web, and the Millennial Generation from my Amazon Author page.
Squoak Engine (OpenGL C++ Orrery)
Before working in WebGL and WebVR, I learned about OpenGL game design by building a solar system simulation in C++ and OpenGL using standard Visual Studio, in Win32 without additional frameworks (not online).
Historical Web Work (1994)
Link to some older projects, including the original 1990s version of the modern Kaleidospace website. To see the original correctly, shrink your browser to 1990s screen size!.
I"m not a graphic designer by trade, but here's an example of a book cover for, Schizophrenics I Have Known and Loved, one of several for author Opaline Marks (get paperback or Kindle version on Amazon).