Current immersive media project in Virtual, Augmented, and Mixed Reality (collectively called "XR" or XTended Reality) tend to be designed from a programmer's perspective. Frequently, that programmer specializes in developng 3D games, creating a game-like user experience. This frequently makes the XR app harder to use, and confuses users.
To create XR for the evolving metaverse, the principles of UX (User Experience), so successful for sites and mobile apps, needs to be replicated.
Designed as a testbed to try new WebXR concepts, as well as a basis for teaching students WebXR coding. WebXR Mini is unique in supporting embedding VR windows in standard web page layouts. Most VR frameworks "grab" the entire screen, and are incompatible with standard web page layouts. Full source on my Github Site.
This demo plots the nearest 117,000 stars near the Earth, and allows the user to fly to different stellar exoplanet systems. It demonstrates the rendering power of WebXR relative to native solutions like Unreal Engine and Unity3D.
There's also a privated, restricted-access Typescript version on the site, with a back-end ExpressJS/MongoDB database.
Here are a few publications I've authored that will help you get up to speed on WebXR and virtual reality in general. Study them, then contact me to develop your strategy for entering the VR scene.
This presentation, one of several was developed for XR Wizards Lab, as training material for new XR designers learning how to incorporate UX into their workflow.
This presentation describes the main features of the WebXR API from a programming perspective, as well as giving a larger context for web-based virtual reality. A good intro for learning how WebXR works.
This presentation is targeted specifically at design agencies producing websites and web-based services who would like to enter the virtual reality scene. It includes strategies for adding VR to existing web content, as well as a checklist of what to tell your boss when you're trying to get the green light.
I've coded in WebXR since the original WebVR standard was developed, and can advise on the use of immersive media, as well as migration from existing apps and sites. For "UX in VR" to Design to hardcore coding, Contact me!