Designed as a testbed to try new WebXR concepts, as well as a basis for teaching students WebXR coding. WebXR Mini is unique in supporting embedding VR windows in standard web page layouts. Most VR frameworks "grab" the entire screen, and are incompatible with standard web page layouts. Full source on my Github Site.
Access my Github site to find additional coding for WebXR, including Feature Detectors, sample WebXR apps using THREE.js and WebXR-Polyfill, and 3D object file loaders. There's lots of useful code snippets in the various WebXR apps I've developed which you can apply in your own projects.
Here are a few publications I've authored that will help you get up to speed on WebXR and virtual reality in general. Study them, then contact me to develop your strategy for entering the VR scene.
This presentation describes the main features of the WebXR API from a programming perspective, as well as giving a larger context for web-based virtual reality. It considers features of design in WebXR, and includes a special experience design "UX in VR" section. A good intro for learning how WebXR works.
This presentation is targeted specifically at design agencies producing websites and web-based services who would like to enter the virtual reality scene. It includes strategies for adding VR to existing web content, as well as a checklist of what to tell your boss when you're trying to get the green light for start virtual reality at your agency, company or other group.
I created the Los Angeles WebXR meetup (300+ members in July 2017) as a group for designers, UXers, and developers to exchange concepts, promote products, and demo cutting edge VR projects in the Los Angeles area. Frequently hosted by UploadLA, the main VR site in the greater Los Angeles area.
I've coded in WebXR since the original WebVR standard was developed, and can advise on the use of immersive media, as well as migration from existing apps and sites. For "UX in VR" to Design to hardcore coding, Contact me!